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Quests, Clues, and Inventory

Quests, Clues, and Inventory

This guide covers three features that help you track campaign progress at a game table: quests, clues, and inventory.


Quests

Quests track objectives, story threads, and the party's progress through a campaign.

Where quests live

Quests belong to a Game Table. Each table has its own set of quests, separate from other tables even within the same campaign.

Quest lifecycle

Quests have a status that reflects the party's engagement:

StatusMeaningWhen to use
RumourThe party has heard about thisUse for hooks, hearsay, or background objectives the party knows about but has not pursued
ActiveThe party is working on thisUse when the party has decided to engage with the quest
StalledProgress has pausedUse when the party has set this aside temporarily
ResolvedThe quest is completeUse when the objective has been achieved
FailedThe quest was not completedUse when the quest is no longer achievable

Creating a quest

Only GMs (and organisation staff) can create quests.

  1. Navigate to your game table and click Quests, then Create Quest.
  2. Enter a title and description (Markdown supported).
  3. Set the quest status.
  4. Set the visibility level. Quests default to GM Only — change this when you want players to see the quest.
  5. Click Create.

Reordering quests

GMs can reorder quests on the quest list page using the up/down arrow buttons that appear next to each quest card (when there are two or more quests). The order persists across page loads.

Editing and deleting quests

  • Click Edit on a quest's detail page to update the title, description, status, or visibility.
  • Click Delete to permanently remove the quest and all its clues (GM only).

Linking quests to sessions

You can link a quest to the sessions where it was relevant:

  1. On the quest detail page, scroll to Linked Sessions.
  2. Choose a session from the dropdown.
  3. Optionally add a note (e.g. "Party accepted the quest").
  4. Click Add Link.

These links also appear on the session's detail page under Linked Quests.

Linking quests to lore entries

You can link a quest to relevant lore entries:

  1. On the quest detail page, scroll to Linked Entries.
  2. Choose an entry from the dropdown.
  3. Optionally add a note.
  4. Click Add Link.

These links also appear on the entry's detail page under Linked Quests.

Quest visibility

Quests default to GM Only, which means players cannot see them until you change the visibility. This is by design — you may want to prepare quests before revealing them.

When you are ready for players to see a quest, edit it and change the visibility to All Members or Table Members.

See Visibility and Spoilers for full details.


Clues

Clues are pieces of information belonging to a quest. They represent things the party can discover — rumours, evidence, secrets, and leads.

Creating a clue

  1. On a quest's detail page, scroll to Clues.
  2. Enter a clue title and optional description (Markdown is supported for clue descriptions).
  3. Optionally link the clue to a lore entry.
  4. Click Add Clue.

Revealed vs unrevealed

  • Revealed clues are visible to players (if the quest itself is visible).
  • Unrevealed clues are hidden from players. Only GMs and organisation staff can see them.

This lets you prepare clues in advance and reveal them as the party discovers information during play.

Clue visibility

Clues inherit their visibility from their parent quest. If the quest is set to GM Only, no clues are visible to players regardless of their revealed status. The revealed toggle only matters when the quest itself is visible to players.

Editing and deleting clues

Each clue is displayed as an expandable card showing the title, revealed status, and description rendered as Markdown. GMs can:

  • Click Edit to expand the clue into an inline editing form with title, Markdown description, and entry link fields.
  • Click Reveal or Hide to toggle the clue's revealed status.
  • Click Remove to delete the clue (with a confirmation dialog).
  • Use the up/down arrow buttons to reorder clues within the quest.

Only GMs and organisation staff can manage clues.


Inventory

Inventory tracks items owned by players or the party at a game table.

Where inventory lives

Inventory belongs to a Game Table. All table members can see all inventory items — there is no separate visibility control on individual items.

Shared stash vs player-owned items

TypeOwnerWho can edit/delete
Shared stashNo owner (the party)GM only
Player-ownedA specific playerThe owner or the GM
  • Items with no assigned owner represent the shared stash — communal party loot, resources, or supplies.
  • Items assigned to a player are player-owned — personal equipment, consumables, or quest items.

Adding an item

Any table member can add items.

  1. Navigate to your game table and click Inventory, then Add Item.
  2. Fill in:
    • Name — the item name (required)
    • Description — optional details (Markdown supported)
    • Quantity — how many (defaults to 1)
    • Category — a label for grouping (e.g. "Weapon", "Potion", "Treasure", "Supplies")
    • Owner — a specific player, or leave blank for the shared stash (GMs can set any owner; players are automatically assigned as the owner)
    • Linked entry — optionally link to a lore entry for items with detailed lore
  3. Click Create.

Inventory display

The inventory list groups items by owner:

  1. Shared Stash — items with no owner, shown first.
  2. Per-player sections — items grouped by each player's name.

Each item shows its name, quantity, category, a link to any associated lore entry, and a preview of the description.

Editing and deleting items

  • The item's owner can edit or delete their own items.
  • The GM can edit or delete any item.
  • GMs can transfer items between players (or to/from the shared stash) using the Transfer button next to each item. This opens a dialog where you can select a new owner or move the item to the shared stash.

Categories

Categories are free-form text labels. You can use any categories you like. Common examples:

  • Weapon, Armour, Shield
  • Potion, Scroll, Wand
  • Treasure, Gold, Gem
  • Supplies, Rations, Tools
  • Quest Item, Key, Map

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